![]() Roll for wild magic whenever a spell of 1st level or above is cast. What I've offered to players (and been offered in exchange) is: My change is a bit more extreme and causes more consistent surges. Your changes seem fine to me still based on chance but more likely. This sort of method would probably be easier to deal with in a Roll20 macro than at an actual table. A high level Sorcerer might be able to almost guarantee that a low-level spell will or won't cause a surge, but even a level 20 Sorcerer won't be able to reliably contain the power of a 9th level spell.Ĭons: This is kinda would be a bit simpler, if not for the possibility of multiclassing granting a Sorcerer the ability to cast spells of a higher level than their sorcerer level (ie, as a lev 19 bard / lev 1 sorcerer). Pros: Only a single die is ever used, and both the Spell and Sorcerer levels impact the result. Rule 2: If the Surge Die result is equal to, or lower than the character's Sorcerer level, then they can choose whether a surge occurs.Rule 1: If the Surge Die result is equal to, or lower than the triggering spell's level, a surge occurs Rule 2 is ignored.Surges are now determined by two rules:.Spells of different levels still have identical chances to cause a surge. Pros: Tides of Chaos becomes easier to recharge over time, better reflecting the greater control the sorcerer has over their magic.Ĭons: This might make wild surges too common for some tables, if the sorcerer decides to use them every chance they get. If the Surge Die result is less that the character's Sorcerer Level (but not a 1), then the sorcerer can choose whether or not a Surge occurs.This is the same as the Growth Method, but with a couple differences: This method actually decreases the usefulness of Tides of Chaos, as it becomes increasingly difficult to recharge. Pros: Still relatively simple, and now the chance for a Surge decreases as a Sorcerer becomes more powerful, reflecting greater control over their condition.Ĭons: Individual spells of different levels still have an identical chance to cause Surges. A 1 on the Surge Die still triggers a Surge.It's still rolled whenever a spell of level 1 or higher is cast. The Surge Die starts as a 1d4, and increases based on the character's Sorcerer level.Wish and Alarm are each equally likely to cause a surge from the same table. On a roll of 1, the character experiences a Surge.Ĭons: The character has a flat 5% chance to experience a Surge, regardless of their level or the level of the spell being cast. ![]() There's a few ways I can think of to implement this, but I don't know which (if any) is the best way to go about this. This might be convoluted, but how about making the player roll a separate "surge die" whenever they cast a spell of level 1 or higher? Depending on the Surge Die result, that will determine whether or not they experience a Surge. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. ![]() No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |